Idris Oulmane
Idris Oulmane
3D Artist and Motion Designer
Lille, France

About

7+ years experienced 3D artist and motion designer adept at developing high quality & cutting edge 3D & 2D arts including the creation of visual elements such as environment, hard surface models, textures, motion graphics ..etc. Competent in low/high poly modeling for game engines, proficient in designing graphics & animations for advertisement, video games and film production. Highly skilled in handling projects & fulfilling client requirements while maintaining 100% quality.

Skills

3D ModelingTexturingPBR TexturingPhotogrammetryPhotographyVideo ProductionLevel DesignUI DesignUX DesignLook DevelopmentLogo DesignMotion Design3D Animation2D AnimationMotion Graphics

Software proficiency

3ds Max
3ds Max
V-Ray
V-Ray
Corona Renderer
Corona Renderer
EmberGen
EmberGen
Keyshot
Keyshot
3DCoat
3DCoat
ZBrush
ZBrush
RealityCapture
RealityCapture
RizomUV
RizomUV
Quixel Mixer
Quixel Mixer
Substance 3D Painter
Substance 3D Painter
Substance B2M
Substance B2M
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
TopoGun
TopoGun
Knald
Knald
xNormal
xNormal
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Audition
Audition

Reel

Experience

  • 3D Artist & UI/UX designer at Reality
    Paris, France
    April 2019 - October 2019

    The main missions I had during my contract with Reality Agency were :

    - Creating 3D environments and integrate them into Virtual Reality applications using Unity.

    - Creating UI/UX templates of VR and AR applications.

    - Creating the UI/UX guidelines for the internal agency's eLearning application.

    - Creating Illustrations using Illustrator and Photoshop and then animate them using After Effects.

    The most challenging part during this mission, was designing the User Experience for Virtual Reality applications. As VR still a new medium, there isn't match information and basic guidelines as we can find in the traditional 2D screens. Therefore, I had to establish my own workflow by searching deep and experimenting with different designs, prototyping and Usability testing in order to make the VR experience clear and easy for the User while keeping the needed information on focus.

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