I'm a 3D generalist and environment/level designer based in Valenciennes, France, with a multidisciplinary background spanning video games, architectural visualization, and digital media. I specialize in creating immersive environments, gameplay-oriented level designs, and optimized 3D assets for real-time applications. One of my key projects includes the MMORPG Kryxivia, where I was responsible for environment creation, level design, and look development. Alongside production work, I’ve also had the opportunity to teach aspiring artists the fundamentals of 3D modeling and environment design for games. My skill set also includes motion graphics and video editing, enabling me to deliver dynamic and engaging visual content across multiple platforms.
The main missions I had during my contract with Reality Agency were :
- Creating 3D environments and integrate them into Virtual Reality applications using Unity.
- Creating UI/UX templates of VR and AR applications.
- Creating the UI/UX guidelines for the internal agency's eLearning application.
- Creating Illustrations using Illustrator and Photoshop and then animate them using After Effects.
The most challenging part during this mission, was designing the User Experience for Virtual Reality applications. As VR still a new medium, there isn't match information and basic guidelines as we can find in the traditional 2D screens. Therefore, I had to establish my own workflow by searching deep and experimenting with different designs, prototyping and Usability testing in order to make the VR experience clear and easy for the User while keeping the needed information on focus.